
· 5 min read
Riddle Quest and Puzzle Punks: October Development Update
The latest on Riddle Quest’s Jest review, multiplayer and rewards, plus Puzzle Punks’ customisation, shop improvements and loading work.
Writing / Ideas in practice
Ideas, development notes and lessons from building websites, apps and games at Roobs World.
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· 5 min read
The latest on Riddle Quest’s Jest review, multiplayer and rewards, plus Puzzle Punks’ customisation, shop improvements and loading work.
· 4 min read
Live races, friend challenges, better rewards, and smoother play: a look at the latest Riddle Quest updates as we prepare for release on Jest.
· 6 min read
The latest Riddle Quest development update covers live Race to 10 multiplayer, friend invitations, a rebalanced coin economy, 12 new achievements, and platform testing.
· 5 min read
What changed in Riddle Quest today: Expo 56.0.5 alignment, React Native 0.85.3, TypeScript 6.0.3, cleaner EAS build inputs, stronger Android screenshot coverage, and package checks that reduce release risk before the next preview build.
· 5 min read
A practical look at the 25 May 2026 Riddle Quest updates: QA surfaces, Android emulator coverage, Google AdMob rewarded ads, script documentation, and why release readiness is product work.
· 7 min read
A practical progress update on the last few days of Riddle Quest work: Android QA, responsive fixes, security hardening, legal/store readiness, funding materials, open blockers, and the next steps before release.
· 3 min read
Riddle Quest is a riddle-led mobile puzzle adventure with strong audience appeal, clear commercial potential, and an active search for the right publishing partner.

· 1 min read
A weekly cadence that keeps product work moving without letting quality drift.

· 1 min read
A practical breakdown of how we launched a cross-team design system without stopping feature delivery.

· 1 min read
The framework I use to run rapid product experiments while preserving quality and team confidence.

· 1 min read
The budget thresholds and workflow checks we used to keep a content-heavy website feeling instant.
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